---
order: 2
title: Skinned Mesh Renderer
type: Graphics
group: Renderer
label: Graphics/Renderer
---

The **Skinned Mesh Renderer** inherits from the [Mesh Renderer](/en/docs/graphics/renderer/meshRenderer/) and adds encapsulation for **skeletal animation** and **Blend Shape**, enabling more natural and realistic animation effects for rendered objects.

## Properties

The Skinned Mesh Renderer extends the properties of the [Mesh Renderer](/en/docs/graphics/renderer/meshRenderer/) with additional skeletal-related information.

<Image src="https://mdn.alipayobjects.com/huamei_yo47yq/afts/img/A*AVGwRpqT35sAAAAAQQAAAAgAehuCAQ/original" alt="image-20231007153753006" style={{ zoom: "50%" }} />

| Property          | Description                          |
| :---------------- | :----------------------------------- |
| `rootBone`        | The root bone node of the skinned mesh renderer |
| `localBounds`     | The local bounding box of the skinned mesh renderer |

<Callout type="info">In rare cases where unavoidable, adjusting the local bounding box can prevent the renderer from being clipped by the camera</Callout>
